While it's rare to see AAA budgets go to games that don't have as wide of a net as titles like Call of Duty or even The Elder Scrolls, smaller companies like Cold Symmetry can keep the genre alive with smaller titles ever once in a while. Generally, the Souls-like formula does have a fairly linear way of progressing through the interconnected world, with mobility and platforming taking a back seat to combat.įortunately for Souls-like fans looking for a unique take on the genre, Cold Symmetry has released Mortal Shell to stellar reviews, reminding players that the indie field is still the best place for the niche sub-genre. In fact, both Hollow Knight and Fallen Order fit really well in the Metroidvania genre, with platforming at center stage of level design and progress through areas unlocked by acquiring new abilities. One source of confusion on where each game stands as a Souls-like is the fact that the genre tends to cross over with Metroidvania titles more often than not. This is one aspect that makes Hollow Knight a Souls-like even though it lacks a number of the RPG and combat elements fans have grown familiar with, but makes Star Wars Jedi: Fallen Order a slightly more questionable inclusion in the genre even though the combat is so similar. However, there are a few things that go into the balance and game feel that defines a game as a part of the genre, with the two most important factors generally coming down to the economy and environmental storytelling. Over the past few years, as the Souls series has grown in popularity, a new sub-genre has emerged that combines the winding open-world, brutal boss fights, and the soul economy to make games that feel similar to Dark Souls.
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